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| Keep on the Shadowfell (Dungeons & Dragons, Adventure H1) | 
| Authors: Bruce Cordell, Mike Mearls Brand: Wizards of the Coast Category: Book
List Price: $29.95 Buy New: $15.39 You Save: $14.56 (49%)
Buy New/Used from $15.32
Avg. Customer Rating:   (63 reviews) Sales Rank: 29739
Languages: English (Original Language), English (Unknown), English (Published) Media: Paperback Edition: 4th Number Of Items: 1 Pages: 96 Shipping Weight (lbs): 1 Dimensions (in): 11.2 x 9.3 x 0.5
ISBN: 0786948507 Dewey Decimal Number: 793 EAN: 9780786948505 ASIN: 0786948507
Publication Date: May 20, 2008 Release Date: May 20, 2008 Availability: Usually ships in 1-2 business days
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Product Description A D&D adventure for characters of levels 1-3.
The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes from Winterhaven.
Keep on the Shadowfell is an exciting Dungeons & Dragons adventure designed for characters of levels 1-3. It includes three double-sided poster maps suitable for use with D&D miniatures, as well as information on the town of Winterhaven and environs.
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| Customer Reviews: Read 58 more reviews...
  Great maps, wretched adventure October 10, 2008 1 out of 1 found this review helpful
There are positive and negative things one can say about the 4th edition rules, but I'm baffled how anyone can be impressed with "Keep on the Shadowfell". The included maps to cover the key encounters are a nice addition, but the adventure itself is sophomoric and thoroughly uninspiring. The storyline feels flat and linear and the encounters are so basic, even for a first adventure, that boredom set in for some players in my group quite quickly. In an attempt to introduce everyone to the mechanics of 4th edition, I was left feeling that the author had taken a purely clinical approach to the encounter designs, leaving artistic concerns, such as character/world development and plot nuance, completely out of the picture.
I've purchased the second adventure and hope that it reanimates my excitement for pre-written 4th ed. adventures.
  Solid Product October 4, 2008 Having started with a new group, this is a very user friendly way to start. The quick start guide and pre-made characters helped introduce several new players to Dungeons and Dragons. Some of the drawbacks have been mentioned before, the largest being the end-game encounter is on the unprotected back page of the adventure book.
That being said, as a way to introduce new or returning players to 4.0 it is an excellent way to go.
  It did what I intended it to September 29, 2008 I bought this adventure for the purpose of trying 4th Edition. It was easy enough to use and saved me from having to spend more money on 4th Edition books only to find out that I don't like 4th Edition.
  Good...but expensive September 17, 2008 For what it is, this is an expensive product. 3 maps (some of them reused) a Quick start rules booklet and a 90 pages adventure (all printed in recycled paper!!!) this is expensive. The adventure is top notch, with electrifying moments, dozens of graphics / floorplans and some very good pregenerated caracters. Probably the best you can find for level 1 adventurers or as an introduction to new D&D or roleplaying.
It doesnt get another start just for the flimsy edition.
  Great Starter Campaign... September 13, 2008 It's been at least 10 years since I have played D&D, and on a friends advice we decided to check out the 4th edition rules. I decided to try my hands as DM and picked up the first adventure Keep on the Shadowfell. The material was well written and easy to follow, and supplied me with lots of extras to make the campaign more fun.
The campaign even included a simple explanation of the rules, which allows you to start playing even if you don't have the core rulebooks. The nicest part was the color maps that are included for the various encounters. While these were really nice, they only included enough of them for about 1/3 of the encounters. The bulk of the encounters inside the main part still had to be handcrafted.
Overall, I would recommend the campaign to anyone who is starting up a 4th edition campaign, but I'm shy on giving it 5 stars because they should have included more maps.
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