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 Location:  Home » Books » General AAS » Superdistribution: Objects As Property on the Electronic FrontierJanuary 7, 2009  
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Superdistribution: Objects As Property on the Electronic Frontier
Superdistribution: Objects As Property on the Electronic Frontier
Author: Brad Cox
Publisher: Addison Wesley Publishing Company
Category: Book

List Price: $34.99
Buy New: $4.42
You Save: $30.57 (87%)
Buy New/Used from $4.42

Avg. Customer Rating: 5.0 out of 5 stars(1 reviews)
Sales Rank: 1811415

Languages: English (Original Language), English (Unknown), English (Published)
Media: Paperback
Edition: 1st
Number Of Items: 1
Pages: 205
Shipping Weight (lbs): 0.7
Dimensions (in): 9.3 x 6.4 x 0.6

ISBN: 0201502089
Dewey Decimal Number: 338.47005
EAN: 9780201502084
ASIN: 0201502089

Publication Date: December 1995
Availability: Usually ships in 1-2 business days

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Editorial Reviews:

Product Description
Cox, an early pioneer in the Object-Oriented Technology revolution, anticipates how the electronic frontier will be tamed by putting the information revolution in context with other historic revolutions. He proposes a humancentric framework in relation to electronic goods, with the superdistribution approach detailed.

Amazon.com Review
Now that object-oriented technologies ranging from programming languages to graphical user interfaces to the WWW have made it feasible to manufacture readily transferable objects made of bits, what does it mean to buy, sell and own them? Brad Cox proposes "superdistribution" as a solution that allows software to flow freely without resistance from copy protection or piracy--a "charge as you play" model that will work well in a world of Java-like applets. A well-thought-out "modest proposal" from one of the founders of object-oriented programming.


Customer Reviews:

5 out of 5 stars Software Engineering Book of the Decade   June 27, 1997
  22 out of 24 found this review helpful

Superdistribution is the most important software engineering book of this decade. It is controversial, because it locates the difficulty of software engineering not in development processes or tools---the focus of 99% of the software engineering community---but in the way that software is bought and sold.

Cox's claim can be summarized in four points: 1. The reason that software is costly, of low quality, and difficult to construct is that we build it rather than assemble it from prebuilt components, the way that every other engineered product is constructed. 2. the reason we build rather than assemble is that there is not a robust market for buying and selling components. 3. The reason there is not a robust market for components is that there is no standard mechanism for pay-per-use of components. 4. The reason there is no standard mechanism has to do with the difference between information and atoms

Get it? Neither did I at first. But I am conviced he is right about all four points.

Cox also offers a solution to this problem, a "superdistribution" mechanism that provides pay-per-use. But I think the real value of the book is its compelling explanation of the problem.

David Bridgeland

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